Thank you for downloading Origins Farms Version 3!

A custom creation from Troleja!

Chapters:
      1: Updates and Bug fixes
	  2: Installation Instructions
	  3: Triggers and sell points
	  4: Custom PDA map creations
	  5: DLC2 and non DLC2 compatability
	  6: Credits
	  
                    Chapter 1
		        Updates:
				John Deere dealership added
				expanded the dilapidated farmstead
				added in a few extra houses through the country side
				new storage point for crops near the old lumber mill
				
				Bug Fixes:
				Removed those stupid boats!! They no longer glide under the grain mill.
				fixed the baleMoverTrigger call stack
				fixed a few static actor moved warnings
				
				    Chapter 2
				Installation Instructions:
                    Drag the Origins_FarmV3.zip, mapDoorTrigger.zip, and mapWeightStation.zip file to the Farming Simulator 2011 mods folder.
                    There is some minor adjustments to be made if you plan to play without the DLC2 addon Bio Gas Facility. More on that in Chapter 5.

                    Chapter 3
                Triggers and Sell points:
                    2 seed fill triggers.  1: at the main farm inside the shop/office, and 2: at the dairy farm in the shop/office.
                    4 fertilizer triggers. 1: and 2: inside the chem shed, down each lane, 3: in front of the Anhydrous Ammonia tank, 
					                           and 4: under the conveyor belt
                    3 fuel trigger stations. 1: at the main farm fuel tanks, 2: at the dairy farm fuel tank, 
					                           and 3: (there's actually 4 triggers located here) at the Chevron Station.
                    4 sell points. 1: at the port (all crops taken) 2: at the brewery (wheat and barley only) 3: at the grain mill (all crops taken) 
					                           and finally the haybarn at the dairy (takes hay and straw bales only)
                    2 storage unload sites. 1: at the main farm silo complex and 2: across from the old lumber mill, just back up to the auger.  
					                           Please note you can only get crops out of storage from the silo complex at the main farm however.
                    
  				    Chapter 4
				Custom PDA map making:
				    plowboy_24 gave me the suggestion to number the fields on the PDA map in game.  I've included a base .png image of the map 
					that you can number if you would like to change it.
					Simply open the map, edit it to suit your own style of field numbering, resize the image to 2048 x 2048, and save. 
					Then convert the image to a .dds file. Search Google for DXTBmp for the image convertor.
					Do note that the blank map is without the landmarks applied to it also, so if you change it you won't have the 
					location labels anymore unless you put them in as well.
					I've also included a full size .png image of the PDA map that I made.  I did this so I could have a printed hard copy.  
					It may sound dumb, but you know you want to also :)
					
					Chapter 5
				DLC2 Compatability:
                    The map comes standard as compatible with the DLC2 official.  However, I did recieve some notes and what not that some people 
					would like the map without DLC2, to which I have solved the problem without having to upload twice!  Inside the main .zip folder is 
					another folder (not a zip file) entitled NONDLC2 with a modDesc.xml for the map.  Simply drag this modDesc.xml into the
					Origins_FarmV3.zip folder, overwriting the existing one.  This will disable the BGA in game, along with the script and render it as 
					just an object on the map.  I would like everyone to get enjoyment from my map, and this is a simple fix to do that.
					If you have any questions as to the process or where to move any items in the .zip folders, don't hesitate to message me on LS-UK.info.
					
					Chapter 6
				Credits:
				        troll711- Chevron Gas Station; Ammonia Tank; Construction House; John Deere Dealership; Dilapidated Barn
					Reef- Derelict Lizard 58 
					danthefarmerboy- Old Rusty Hay Shed
					Virikas- Stop sign, American sign pack #1
					willjsavage- Cattle Grid; Hangar12
					American Eagles Mod team- Green and Brown barns and the MapDoorTrigger
					Frasercow- Houle pipe
					JD8300- Billboards, although I did edit them for my own needs
					WeAreBorg- Huge mill and Container yard collection
					EIfok-TEAM- weigh station and MapWeighstationMod (I assume that would encompass the team that put it together)
					Melfoy- cultivating, seeding, and ploughing textures
					Dad0- Maize in RowsV2, Streets textures, moving flags
					ar163- Reskinned houses
					JCB535- Fuel tanks
					Troleja- Design, construction, scripting of the map; moving flag reskinned as the American Flag
					GIANTS Software- The game and Editor, DLC2 BioGas Facility, various objects that I repurposed for map objects
				I'd also like to mention the wonderful folks on LS-UK that have taken the time to write the simple tutorials, and the various people 
				that have helped me with some design decisions from feedback.  Without all of you, this wouldn't be possible!! Thanks for making a hobby
				enjoyable and easy to understand!!